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Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
The game uses two standard six-sided dice, which are shaken in a bamboo cup or bowl by a dealer. The cup is then overturned onto the floor. Players then place their wagers on whether the sum total of numbers showing on the two dice will be "Chō" (even) or "Han" (odd). The dealer then removes the cup, displaying the dice.
Shadowrun (1989), designed by Bob Charrette, Paul Hume, and Tom Dowd, used a comparative dice pool, in which players roll a set of six-sided dice and each die rolled was compared to a target number to determine if that die was a success or a failure, with the number of successes determining the outcome of the action taken.
7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...
Allowing total freedom to create any kind of roleplaying game through variation in attributes, skills, and every other game element all centered around the core mechanic of rolling six-sided dice against a difficulty number, the D6 System book shared as much in common with the role-playing game toolkit Fudge as it did with other universal ...
Roll a six-sided dice. Take the number on the die (call it N) and roll that number of six-sided dice to get the numbers X 1, . . . , X N, and add up their values. By Wald's equation, the resulting value on average is
Tali were large dice inscribed with one, three, four, and six on four sides. Tesserae were smaller dice with sides numbered from one to six. [12] Twenty-sided dice date back to the 2nd century CE [13] and from Ptolemaic Egypt as early as the 2nd century BCE. [14] Dominoes and playing cards originated in China as developments from dice. [15]