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  2. Early Years Learning Framework - Wikipedia

    en.wikipedia.org/wiki/Early_Years_Learning_Framework

    Principles, the first part, are goals for the care, e.g. "Secure, respectful and reciprocal relationships"; Practices are guidelines for how to achieve the goals set out in the principles, the document EYLF document includes several hands-on examples; Outcomes is a list of 5 overall goals, each with 2-5 sub-goals.

  3. Victorian Early Years Learning and Development Framework

    en.wikipedia.org/wiki/Victorian_Early_Years...

    A key difference between the two frameworks include how EYLF focuses on children from birth to five years of age, while VEYLDF extends to eight years. [ 3 ] [ 4 ] Both frameworks share the same five learning and development outcomes, with the VEYLDF linking to the first three year levels of the Victorian curriculum F-10 (Foundation - year 10 ...

  4. National Quality Standard - Wikipedia

    en.wikipedia.org/wiki/National_Quality_Standard

    The NQS consists of seven quality areas, each containing standards and elements, that children's education and care services are assessed and rated against. The seven quality areas covered by the National Quality Standard are: QA 1 - Educational program and practice; QA 2 - Children's health and safety; QA 3 - Physical environment

  5. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.

  6. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Active learning requires the learner to understand and use design grammars of the semiotic domain in which he/she is learning. Critical learning has occurred when the learner can engage with, reflect upon, critique, and change elements of the design. Design Principle: Learning about design principles and appreciating the design.

  7. Reflective practice - Wikipedia

    en.wikipedia.org/wiki/Reflective_practice

    Reflective practice is the ability to reflect on one's actions so as to take a critical stance or attitude towards one's own practice and that of one's peers, engaging in a process of continuous adaptation and learning.

  8. Social skills - Wikipedia

    en.wikipedia.org/wiki/Social_skills

    [full citation needed] Positive interpersonal skills include entertainment, persuasion, active listening, showing care, delegation, hospitality and stewardship, among others. Social psychology , an academic discipline focused on research relating to social functioning, studies how interpersonal skills are learned through societal-based changes ...

  9. List of Electronic Arts games - Wikipedia

    en.wikipedia.org/wiki/List_of_Electronic_Arts_games

    First game Released Latest game Released Ref. Alice: American McGee's Alice: 2000 Alice: Madness Returns: 2011 [1] Army of Two: Army of Two: 2008 Army of Two: The Devil's Cartel: 2013 Battlefield: Battlefield 1942: 2002 Battlefield 2042: 2021 Bejeweled (mobile) Bejeweled Classic 2011 Bejeweled Stars: 2016 Boom Blox: Boom Blox: 2008 Boom Blox ...