Search results
Results from the WOW.Com Content Network
SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game.
The game was remade by fans as a complete total conversion mod for SimCity 4, and is in beta 3 phase. [ 3 ] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social , it never was completed.
Articles and topics related to the SimCity series of city building and management simulation computer games, produced by Maxis Wikimedia Commons has media related to SimCity . Pages in category "SimCity"
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts.Released for Microsoft Windows in early March 2013, [2] it is a reboot of the SimCity series, and is the first major installment since the release of SimCity 4 a decade before.
"SimCity 4: Deluxe Edition is the original game and Rush Hour combined as a single product." - so was Deluxe Edition a seperate release? A box set or something like that? The lead seems pretty well formatted over all, though Wikipedia:WikiProject Video games/Newsletter/20080409 might help a bit anyways. Try and expand the reception section a bit.
SimCity 4 Deluxe Edition, which includes both SimCity 4 and Rush Hour was released on September 25, 2003. [11] Composers Jerry Martin, Andy Brick and conductor Petr Pololanik worked with the seventy-piece Moravian Philharmonic Orchestra to record five songs for the soundtrack in Olomouc, Czech Republic. [12]
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.