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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Wish: The mightiest of all non-epic spells a wizard or sorcerer can cast. Bending reality, the caster can change the events of the past few minutes, create an object from nothing, emulate another spell or create practically any effect they can imagine. [81] However, casting the spell has a considerable cost, which varied between editions.

  3. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    In the 4th edition, wizards only needed to prepare their most powerful attack spells, those which could be used only once a day, and their utility spells. Generally, a wizard had two spells to choose from for each daily and utility power slot; however the Expanded Spellbook and the "Remembered Wizardry" feats increased this number to three or ...

  4. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    The first two chapters discuss first wizards and then priests, beginning with the wizard schools and priest spheres of access with some small changes to the spell lists for each, then specialist classes (including some new classes), and closing the chapters with expansions to the customized rules for character classes in Player's Option: Skills ...

  5. Complete Arcane - Wikipedia

    en.wikipedia.org/wiki/Complete_Arcane

    A warlock has an innate magical ability called the eldritch blast, a damaging ray-like ability. The damage for this attack increases as the warlock gains levels. Instead of spells, warlocks gain a limited number of invocations, spell-like abilities with a distinctively sinister flavor. Most of these invocations may be performed at will, or have ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Eberron Player's Guide: David Noonan: June 16, 2009: Provides rules for player characters in the Eberron campaign setting, including three player races and a new class. 160: 978-0-7869-5100-0: Eberron Campaign Guide: James Wyatt: July 21, 2009: Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam ...

  7. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  8. Incantation - Wikipedia

    en.wikipedia.org/wiki/Incantation

    An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .

  9. Spelljammer: Adventures in Space - Wikipedia

    en.wikipedia.org/wiki/Spelljammer:_Adventures_in...

    Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).