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  2. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The theorem forms the basis of structured programming, a programming paradigm which eschews goto commands and exclusively uses subroutines, sequences, selection and iteration. Graphical representation of the three basic patterns of the structured program theorem — sequence, selection, and repetition — using NS diagrams (blue) and flow ...

  3. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    It states that three ways of combining programs—sequencing, selection, and iteration—are sufficient to express any computable function. This observation did not originate with the structured programming movement; these structures are sufficient to describe the instruction cycle of a central processing unit , as well as the operation of a ...

  4. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    Jackson's aim was to make COBOL batch file processing programs easier to modify and maintain, but the method can be used to design programs for any programming language that has structured control constructs— sequence, iteration, and selection ("if/then/else").

  5. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    The structured program theorem proved that the goto statement is not necessary to write programs that can be expressed as flow charts; some combination of the three programming constructs of sequence, selection/choice, and repetition/iteration are sufficient for any computation that can be performed by a Turing machine, with the caveat that ...

  6. Algorithm selection - Wikipedia

    en.wikipedia.org/wiki/Algorithm_Selection

    Algorithm selection (sometimes also called per-instance algorithm selection or offline algorithm selection) is a meta-algorithmic technique to choose an algorithm from a portfolio on an instance-by-instance basis. It is motivated by the observation that on many practical problems, different algorithms have different performance characteristics.

  7. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx ) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely .

  8. Iteration - Wikipedia

    en.wikipedia.org/wiki/Iteration

    In mathematics, iteration may refer to the process of iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences.

  9. Communicating sequential processes - Wikipedia

    en.wikipedia.org/wiki/Communicating_sequential...

    In computer science, communicating sequential processes (CSP) is a formal language for describing patterns of interaction in concurrent systems. [1] It is a member of the family of mathematical theories of concurrency known as process algebras, or process calculi, based on message passing via channels.