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This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
Part of new "Prodigy" line intended for new PC gamers, with all "Prodigy" products costing US$69.99, except the new G203 Mouse G533 Wireless Gaming Headset 2017: 7.1: DTS:X Only* Yes: Rechargeable 1100mAh Li-Po: USB: Yes: Yes: Has volume, muting, and a single programmable function key on the back of the left earcup. Recharges via USB. Pro ...
The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.
In addition to gaming-oriented uses, Sony has stated that the PlayStation Eye will also feature applications for tasks such as interactive communication and content creation (e.g. movie-making and video blogging). An AV Chat feature allows for audio-visual chat with anyone on a user's PlayStation Network friends list (up to six at once [17 ...
A Logitech-branded webcam attached to a laptop. A webcam is a video camera which is designed to record or stream to a computer or computer network.They are primarily used in video telephony, live streaming and social media, and security.
Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console.It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.
The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]