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In computing, the USB human interface device class (USB HID class) is a part of the USB specification for computer peripherals: it specifies a device class (a type of computer hardware) for human interface devices such as keyboards, mice, touchscreen, game controllers and alphanumeric display devices.
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.
Free Spinning (toggled by software - various methods available) Darkfield Laser: 200-4000: Bolt / Bluetooth 5.0: Rechargeable Li-Po (500 mAh) battery: Full charge can last 70 days. Able to connect to three separate devices. Logitech Flow compatible [29] MX Master 3S 2022: 7: Free Spinning (toggled by software - various methods available ...
Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console.It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.
A Logitech-branded webcam attached to a laptop. A webcam is a video camera which is designed to record or stream to a computer or computer network.They are primarily used in video telephony, live streaming and social media, and security.
A LifeCam HD-3000 webcam sitting on top of a monitor. The LifeCam is a lineup of webcams from Microsoft for PC users marketed since 2006. Various models and series of webcams are designed for either laptops or desktops.
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.