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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...

  3. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]

  4. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    Steam Link, whether in hardware or software form, supports the streaming of content from a personal computer running Steam to the video device (a connected television or monitor for the hardware unit, the mobile device's screen for the software version). In this setup, the device acting as the Steam Link (the hardware unit or the mobile device ...

  5. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    To take advantage of some of its features for newer interface elements, Steam uses 64-bit versions of Chromium, which makes it unsupported on older operating systems such as Windows XP and Windows Vista. Steam on Windows also relies on some security features built into later versions of Windows.

  6. Discord - Wikipedia

    en.wikipedia.org/wiki/Discord

    Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".

  7. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    The lenses of the headset are responsible for mapping the up-close display to a wide field of view, [31] [32] while also providing a more comfortable distant point of focus. One challenge with this is providing consistency of focus: because eyes are free to turn within the headset, it is important to avoid having to refocus to prevent eye strain .

  8. SteamVR - Wikipedia

    en.wikipedia.org/?title=SteamVR&redirect=no

    Steam (service)#SteamVR From a merge : This is a redirect from a page that was merged into another page. This redirect was kept in order to preserve the edit history of this page after its content was merged into the content of the target page.

  9. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. The concept was later adapted into the personal computer-based, 3D virtual world program Second Life. [36]