enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Mincer earnings function - Wikipedia

    en.wikipedia.org/wiki/Mincer_earnings_function

    The Mincer earnings function is a single-equation model that explains wage income as a function of schooling and experience. It is named after Jacob Mincer. [1] [2] Thomas Lemieux argues it is "one of the most widely used models in empirical economics". The equation has been examined on many datasets.

  3. Experience economy - Wikipedia

    en.wikipedia.org/wiki/Experience_Economy

    The experience economy can be quantified as the economic value of an experience, which is a psychological process people can go through. The experience economy is often consumed as product or service, or as pure experience product such as sports, and online dating. [3]

  4. Labour economics - Wikipedia

    en.wikipedia.org/wiki/Labour_economics

    Labour economics seeks to understand the functioning and dynamics of the markets for wage labour. Labour is a commodity that is supplied by labourers , usually in exchange for a wage paid by demanding firms.

  5. Work (human activity) - Wikipedia

    en.wikipedia.org/wiki/Work_(human_activity)

    Work or labor (labour in Commonwealth English) is the intentional activity people perform to support the needs and desires of themselves, other people, or organizations. [1] In the context of economics, work can be viewed as the human activity that contributes (along with other factors of production) towards the goods and services within an ...

  6. Economics - Wikipedia

    en.wikipedia.org/wiki/Economics

    The earlier term for the discipline was "political economy", but since the late 19th century, it has commonly been called "economics". [22] The term is ultimately derived from Ancient Greek οἰκονομία (oikonomia) which is a term for the "way (nomos) to run a household (oikos)", or in other words the know-how of an οἰκονομικός (oikonomikos), or "household or homestead manager".

  7. CORE Econ - Wikipedia

    en.wikipedia.org/wiki/CORE_Econ

    A complete rewrite of The Economy 1.0, The Economy 2.0 brings together the latest research in economics and related disciplines, with the feedback CORE Econ have received over the years from committed instructors. Building on the successful features of The Economy 1.0, The Economy 2.0 introduces important innovations: [12]

  8. Simulations and games in economics education - Wikipedia

    en.wikipedia.org/wiki/Simulations_and_games_in...

    Economic experiments using monopolistic competition simulations can create real-world incentives that may be used in the teaching and learning of economics to help students better understand why markets and other exchange systems work the way they do. An explanation of experimental economics is given by Roth (1995). [9]

  9. Learning-by-doing (economics) - Wikipedia

    en.wikipedia.org/wiki/Learning-by-doing_(economics)

    Learning-by-doing is a concept in economic theory by which productivity is achieved through practice, self-perfection and minor innovations.An example is a factory that increases output by learning how to use equipment better without adding workers or investing significant amounts of capital.