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  2. Among Us VR - Wikipedia

    en.wikipedia.org/wiki/Among_Us_VR

    In-game, proximity chat is used for communication purposes. [5] [6] Players can also use the quick chat feature and high five other players. [7] Unlike the original game, Among Us VR is played in a first-person perspective and adds new tasks, such as one styled around Whac-A-Mole. Among Us VR also introduces a new map, known as The Skeld 2. [8] [9]

  3. Among Us - Wikipedia

    en.wikipedia.org/wiki/Among_Us

    Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game allows for cross-platform play; it was released on iOS and Android devices in June 2018 and on Windows later that year in November.

  4. Proximity chat - Wikipedia

    en.wikipedia.org/wiki/Proximity_chat

    Proximity chat or spatial chat or positional chat is type of internet platform that overlays video teleconferencing software on a virtual world environment, so that users can navigate freely and have conversations among small groups.

  5. Videotelephony - Wikipedia

    en.wikipedia.org/wiki/Videotelephony

    Proximity chat is another alternative mode, focused on the flexibility of small group conversations. A more recent technology encompassing these functions is TV cams. TV cams enable people to make video calls using video calling services, like Skype on their TV, without using a PC connection.

  6. Comparison of user features of messaging platforms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_user...

    Comparison of user features of messaging platforms refers to a comparison of all the various user features of various electronic instant messaging platforms. This includes a wide variety of resources; it includes standalone apps, platforms within websites, computer software, and various internal functions available on specific devices, such as iMessage for iPhones.

  7. Voice chat in online gaming - Wikipedia

    en.wikipedia.org/wiki/Voice_chat_in_online_gaming

    The widespread adoption of voice chat in online gaming has also led to several negative consequences. While voice chat has become a big hit in console games, [3] it also leads to problems such as griefing, cyberbullying, harassment, and scams. [9] [10] Voice chat has enabled a new level of toxicity and harassment in online gaming communities ...

  8. Comparison of cross-platform instant messaging clients

    en.wikipedia.org/wiki/Comparison_of_cross...

    A mobile-focused, phone number-based model operates on the concept of primary and secondary devices. Examples of such messaging services include: WhatsApp, Viber, Line, WeChat, Signal, etc. The primary device is a mobile phone and is required to login and send/receive messages.

  9. Device-to-device - Wikipedia

    en.wikipedia.org/wiki/Device-to-device

    Device-to-Device (D2D) communication in cellular networks is defined as direct communication between two mobile users without traversing the Base Station (BS) or core network. D2D communication is generally non-transparent to the cellular network and it can occur on the cellular frequencies (i.e., inband) or unlicensed spectrum (i.e., outband).