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  2. Careers in The Sims Social: Everything you need to know ...

    www.aol.com/news/2012-03-21-the-sims-social...

    Yes, Careers is the next big thing to hit The Sims Social, EA and Playfish's crown jewel on Facebook. Starting Skip to main content. 24/7 Help. For premium support please call: 800-290 ...

  3. The Sims 4 expansion packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_expansion_packs

    The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...

  4. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts.The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time.

  5. Wikipedia : WikiProject Video games/Essential articles

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    The success of the game also paved the way for the development and release of other sim games, including The Sims series. Start: The Sims: High: The best selling computer game ever. Helped propel Electronic Arts to its current state of enormity. Start: Needs to have a bit more depth to it. Spacewar! High: One of the first video games. GA ...

  6. Holland Codes - Wikipedia

    en.wikipedia.org/wiki/Holland_Codes

    The Holland Codes or the Holland Occupational Themes (RIASEC [1]) refers to a taxonomy of interests [2] based on a theory of careers and vocational choice that was initially developed by American psychologist John L. Holland. [3] [4] The Holland Codes serve as a component of the interests assessment, the Strong Interest Inventory.

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    A 1971 flyer for Computer Space Two people play a Fairchild Channel F in 1977. The author of Pac-Man, Toru Iwatani, attempted to appeal to a wider audience—beyond the typical demographics of young boys and teenagers. His intention was to attract girls to arcades because he found there were very few games that were played by women at the time ...

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