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  2. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  3. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    According to Apple, audio files compressed with its lossless codec will use up "about half the storage space" that the uncompressed data would require. Testers using a selection of music have found that compressed files are about 40% to 60% the size of the originals depending on the kind of music, which is similar to other lossless formats. [3] [4]

  4. Meridian Lossless Packing - Wikipedia

    en.wikipedia.org/wiki/Meridian_Lossless_Packing

    The Meridian Lossless Packing logo The Advanced Resolution logo. Meridian Lossless Packing, also known as Packed PCM (PPCM), [citation needed] is a lossless compression technique for PCM audio data developed by Meridian Audio, Ltd. MLP is the standard lossless compression method for DVD-Audio content [1] (often advertised with the Advanced Resolution logo) and typically provides about 1.5:1 ...

  5. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.

  6. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).

  7. Audio over Ethernet - Wikipedia

    en.wikipedia.org/wiki/Audio_over_Ethernet

    AoE provides a reliable backbone for any audio application, such as for large-scale sound reinforcement in stadiums, airports and convention centers, multiple studios or stages. While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity , low-latency professional audio .

  8. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Audio normalization is the application of a constant amount of gain to an audio recording to bring the amplitude to a target level (the norm). Because the same amount of gain is applied across the entire recording, the signal-to-noise ratio and relative dynamics are unchanged.

  9. Audio noise measurement - Wikipedia

    en.wikipedia.org/wiki/Audio_noise_measurement

    Microphones, amplifiers and recording systems all add some electronic noise to the signals passing through them, generally described as hum, buzz or hiss. All buildings have low-level magnetic and electrostatic fields in and around them emanating from mains supply wiring, and these can induce hum into signal paths, typically 50 Hz or 60 Hz (depending on the country's electrical supply standard ...