Search results
Results from the WOW.Com Content Network
The new version of Ragnarok Online 2 uses the Gamebryo video game engine. [3] The previous iteration used Unreal Engine 2.5. Ragnarok Online 2 SEA [4] was published by AsiaSoft for Malaysia, Singapore, Thailand and Vietnam. Ragnarok Online 2 [5] was published by Gravity Interactive for North America and Europe. The game was launched on May 1, 2013.
Ragnarok Online 2 may refer to: Ragnarok Online 2: The Gate of the World , a game which entered beta testing in 2006 but was discontinued in 2010 due to poor reception Ragnarok Online 2: Legend of the Second , a revised game, officially released in 2013
Ragnarok Online (Korean: 라그나로크 온라인, Rageunarokeu Onrain marketed as Ragnarök, and alternatively subtitled The Final Destiny of the Gods) is a massive multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa Ragnarok by Lee Myung-jin. It was released in South Korea on 31 August 2002 for Microsoft Windows.
Ragnarok Online 2: The Gate of the World (Korean: 라그나로크 온라인 2: The Gate of the World; alternatively subtitled Epic of the Light) was a massively multiplayer online role-playing game created by Gravity Corp. of South Korea and is the sequel to Ragnarok Online. Most of the game's universe is based on Norse mythology.
Tree of Savior (also known as TOS) is a free massively multiplayer online role playing game developed by IMC Games. The game was developed by Kim Hakkyu, creator of Ragnarok Online [5] while the game's background music was done by various groups and artists like SoundTeMP, [6] the same team known for their soundtracks in Ragnarok Online and Granado Espada.
ROM hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile editors, and game-specific tools which are generally used for editing levels, items, and the like, although more advanced tools such as assemblers and debuggers are occasionally used.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.