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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is developed using 3D morphing technology.Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation.

  3. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Free demo versions of FaceGen Artist, FaceGen 3D Print and FaceGen Modeller can be downloaded from the company's website. These allow the user to create, edit, load and save files in the program's proprietary ".fg" format.

  4. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of a face or by arbitrarily combining the example faces. 3DFMM provides a way to represent face shape and texture ...

  5. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  6. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Morph target animation reduces the workload by giving higher level control, where different facial expressions are defined as deformations of the model, which facial allows expressions to be tuned intuitively. Morph target animation can then morph the model between different defined facial expressions or body poses without much need for human ...

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  8. Morpheus (morphing software) - Wikipedia

    en.wikipedia.org/wiki/Morpheus_(morphing_software)

    Morpheus Photo Animation Suite is a suite of morphing and digital compositing computer software for Windows and Mac. The software suite contains Morpheus Photo Morpher, Morpheus Photo Warper and Morpheus Photo Mixer, although these three are also available individually.

  9. Avid Elastic Reality - Wikipedia

    en.wikipedia.org/wiki/Avid_Elastic_Reality

    Along with Gryphon Software Morph, Elastic Reality continues to be used in the present day on old computers maintained for the purpose of running Elastic Reality. In 1997, Avid made the core image warping engine available in the form of one morphing and one image warping effect in Avid Media Illusion 5.0. These effects were integrated one year ...