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Logicomix: An Epic Search for Truth is a graphic novel about the foundational quest in mathematics, written by Apostolos Doxiadis, author of Uncle Petros and Goldbach's Conjecture, and theoretical computer scientist Christos Papadimitriou.
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
3Blue1Brown is a math YouTube channel created and run by Grant Sanderson. [6] The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and inquiry-based learning in mathematics, which Sanderson calls "inventing math".
xkcd, sometimes styled XKCD, [‡ 2] is a serial webcomic created in 2005 by American author Randall Munroe. [1] The comic's tagline describes it as "a webcomic of romance, sarcasm, math, and language".
Randall Patrick Munroe (born October 17, 1984) [1] [2] [3] is an American cartoonist, author, and engineer best known as the creator of the webcomic xkcd.Munroe has worked full-time on the comic since late 2006. [4]
A PhD Comics special on the occasion of Open Access Week 2012. Piled Higher and Deeper (also known as PhD Comics) [1] is a discontinued newspaper and webcomic strip produced from 1997 to 2018. The series was written and drawn by Jorge Cham, and follows the lives of several grad students.
The use of comics in education would later attract the attention of Fredric Wertham [4] who noted that the use of comics in education represented "an all-time low in American science." [ 5 ] It has been noted that the use of a narrative form such as a comic "can foster pupils' interest in science" [ 6 ] and help students remember what they have ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.