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  2. Doom 3 - Wikipedia

    en.wikipedia.org/wiki/Doom_3

    Doom 3 achieved gold status on July 14, 2004 [49] and a Mac OS X release was confirmed the next day. [50] Doom 3 was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release.

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    FHD (Full HD) is the resolution 1920 × 1080 used by the 1080p and 1080i HDTV video formats. It has a 16:9 aspect ratio and 2,073,600 total pixels, i.e. very close to 2 megapixels, and is exactly 50% larger than 720p HD ( 1280 × 720 ) in each dimension for a total of 2.25 times as many pixels.

  4. Doom 3: BFG Edition - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_BFG_Edition

    The player takes the role of the last surviving member of Bravo team, which was seen being ambushed by demons in Doom 3.The Bravo team survivor is contacted by Dr. Richard Meyers (voiced by Paul Eiding), a scientist working on teleportation experiments in Exis Labs, and asked to help Meyers destroy an experimental teleportation array that was captured by the demons and is currently held deep ...

  5. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    It was re-released on January 1, 2004 [6] with added preview content for Doom 3. Some early versions of Doom 3 included the Collector's Edition and a small demon figurine as a bonus. The BFG Edition of Doom 3, released on October 15, 2012, includes The Ultimate Doom as well as Doom II. On August 3, 2007, The Ultimate Doom, Doom II, and Final ...

  6. 1080p - Wikipedia

    en.wikipedia.org/wiki/1080p

    The HD ready 1080p logo program, by DigitalEurope, requires that certified TV sets support 1080p 24 fps, 1080p 25 fps, 1080p 50 fps, and 1080p 60 fps formats, among other requirements, with fps meaning frames per second. For live broadcast applications, a high-definition progressive scan format operating at 1080p at 50 or 60 frames per second ...

  7. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  8. 1080i - Wikipedia

    en.wikipedia.org/wiki/1080i

    A key difference between 1080i and 1080p is how the lines of resolution are displayed. Both offer 1920x1080 pixels, but the display method is different. In 1080p, the "p" stands for progressive scan. Each frame is drawn line by line, from top to bottom, creating a complete image in a single pass.

  9. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.