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Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [26] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011. [27 ...
Pages in category "Video games using PhysX" The following 67 pages are in this category, out of 67 total. ... Mafia II; Mars: War Logs; Metro 2033 (video game)
Just Cause 2 [16] 23 March 2010: Avalanche Studios Eidos Interactive: Square Enix: Action, Third-person shooter: L.A. Noire: 8 November 2011. Actual 3D Vision Ready support on November 28, 2011 [17] Rockstar Leeds: Rockstar Games: Third-person shooter, open world: Mafia II: 24 August 2010: 2K Czech: 2K Games: Third-person shooter, action-adventure
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K.It was released on 24 August 2010 for PlayStation 3, Windows, and Xbox 360. [1] [2] The game is a standalone sequel to 2002's Mafia, [3] and the second installment in the Mafia series.
Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.
LGPL-2.1+ C: Yes: Yes: Yes: free software package for adding multiplayer support Nvidia GameWorks: Proprietary: Unknown WIP: Yes — — As the result of their cooperation with Valve, Nvidia announced a Linux port of GameWorks. [263] As of June 2014, PhysX, and OptiX have been available for Linux for some time. OpenPlay: APSL: C: Yes: Yes: Yes —
The engine is multi-threaded such that only PhysX had a dedicated thread [2] and uses a task-model without any pre-conditioning or pre/post-synchronising, allowing tasks to be done in parallel. When the Xbox 360 iteration had been measured during development, they were running it at "approximately 3,000 tasks per 30ms frame on Xbox 360 on CPU ...