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The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.
In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model , the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.
Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. [1] Many software libraries are written in system programming languages such as C or C++.
Similar bridging technologies, often with JavaScript on one side, are common on various platforms. One example is JS bridge for the Android OS written as an example. [13] The term is also sometimes used to describe object-relational mapping systems, which bridge the divide between the SQL database world and modern object programming languages.
Django (/ ˈ dʒ æ ŋ ɡ oʊ / JANG-goh; sometimes stylized as django) [6] is a free and open-source, Python-based web framework that runs on a web server. It follows the model–template–views (MTV) architectural pattern.
There are several tools and platforms, such as WordPress, Joomla, and Drupal, available that can be used to develop the front end of a website. [ 5 ] HyperText Markup Language
Flask is a micro web framework written in Python.It is classified as a microframework because it does not require particular tools or libraries. [2] It has no database abstraction layer, form validation, or any other components where pre-existing third-party libraries provide common functions.
In computer science, a bridging model is an abstract model of a computer which provides a conceptual bridge between the physical implementation of the machine and the abstraction available to a programmer of that machine; in other words, it is intended to provide a common level of understanding between hardware and software engineers.