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  2. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  3. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    Texture (visual arts) In the visual arts, texture refers to the perceived surface quality of a work of art. It is an element found in both two-dimensional and three-dimensional designs, and it is characterized by its visual and physical properties. The use of texture, in conjunction with other design elements, can convey a wide range of ...

  4. Magic Pengel: The Quest for Color - Wikipedia

    en.wikipedia.org/wiki/Magic_Pengel:_The_Quest...

    Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle".

  5. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. [2][3]

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1] A common use of this technique is to greatly enhance the appearance and details of a low polygon model by ...

  7. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    First, set all 4 to the color of the pixel we are currently scaling (as nearest-neighbor). Next look at the three pixels above, to the left, and diagonally above left: if all three are the same color as each other, set the top left pixel of our output square to that color in preference to the nearest-neighbor color.

  8. Everything You Need to Know About Textured Wall Paint - AOL

    www.aol.com/know-textured-wall-paint-211600486.html

    Textured Paint Types. While you can create a textured wall simply by dipping a sponge in paint and blotting it on your wall, most people use a wall texture. (Some people call it a drywall compound ...

  9. Glaze (painting technique) - Wikipedia

    en.wikipedia.org/wiki/Glaze_(painting_technique)

    A glaze is a thin transparent or semi-transparent layer on a painting which modifies the appearance of the underlying paint layer. Glazes can change the chroma, value, hue and texture of a surface. Glazes consist of a great amount of binding medium in relation to a very small amount of pigment. [1] Drying time will depend on the amount and type ...