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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  3. Front projection effect - Wikipedia

    en.wikipedia.org/wiki/Front_projection_effect

    Front projection—the background is projected onto a two-way mirror, which reflects the image onto a highly reflective surface. A front projection effect is an in-camera visual effects process in film production for combining foreground performance with pre-filmed background footage. In contrast to rear projection, which projects footage onto ...

  4. Voss (Alexander McQueen collection) - Wikipedia

    en.wikipedia.org/wiki/Voss_(Alexander_McQueen...

    Sarah Burton, quoted in Alexander McQueen: Savage Beauty exhibition catalogue Voss (Spring/Summer 2001), stylised in all capitals and sometimes informally called the "asylum show", is the seventeenth collection McQueen created for his eponymous fashion house. The collection explored ideas of bodily perfection, interrogating who and what was beautiful. It is named for Voss, a Norwegian town ...

  5. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke [ 1 ] within the computer graphics community. It is a mathematical model of an ordinary Melitta -brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a ...

  6. One-way mirror - Wikipedia

    en.wikipedia.org/wiki/One-way_mirror

    One-way glass (4) used in a teleprompter. A one-way mirror is typically used as an apparently normal mirror in a brightly lit room, with a much darker room on the other side. People on the brightly lit side see their own reflection—it looks like a normal mirror. People on the dark side see through it—it looks like a transparent window. The ...

  7. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Reflection (computer graphics) Ray-traced model demonstrating specular reflection. Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as ...

  8. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    v. t. e. In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called primary views), with each projection plane ...

  9. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic ...