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  2. Psionics - Wikipedia

    en.wikipedia.org/wiki/Psionics

    Psionic is a word invented in the 20th century as an umbrella term to describe human paranormal behavior. It refers to all powers of the mind—from the passive (telepathy or clairvoyance) to the active (telekinesis or pyrokinesis). Psionics is the study of all these powers.

  3. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    Psionics (. Dungeons & Dragons. ) In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Psionics are manifested purely by mental discipline. Psionics were introduced in the original supplement Eldritch Wizardry.

  4. Complete Psionic - Wikipedia

    en.wikipedia.org/wiki/Complete_Psionic

    Complete Psionic introduces three entirely new classes, and a fourth class, the erudite, which is described as a variant of the psion class.The ardent and divine mind classes were originally one and the same, but were separated before publication: the background and philosophical identity of the ardent was an original element, whilst this was originally to be combined with the psychic auras of ...

  5. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    With The Complete Psionics Handbook, psionics in the AD&D game became the domain of an entirely new class, the psionicist. The psionicist's skills are based on the Wisdom and Constitution ability scores, and while humans can attain higher levels of expertise, all races are eligible for the class. Characters of chaotic alignment are not allowed ...

  6. Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Psionics_Handbook

    160. ISBN. 978-0-7869-1835-5. OCLC. 49583257. LC Class. GV1469.62.D84 D836 2000. The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.

  7. Expanded Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Expanded_Psionics_Handbook

    The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers (also known as psionics) into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts ...

  8. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Examples: Clairsentience, scrying, precognitives ...

  9. Parapsychology - Wikipedia

    en.wikipedia.org/wiki/Parapsychology

    Parapsychology is the study of alleged psychic phenomena (extrasensory perception, telepathy, precognition, clairvoyance, psychokinesis (also called telekinesis), and psychometry) and other paranormal claims, for example, those related to near-death experiences, synchronicity, apparitional experiences, etc. [1] Criticized as being a pseudoscience, the majority of mainstream scientists reject it.