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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  3. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  4. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    One useful aspect of ex nihilo object creation is to ensure that a new object's slot (properties and methods) names do not have namespace conflicts with the top-level Object object. (In the JavaScript language, one can do this by using a null prototype, i.e. Object.create(null).) Cloning refers to a process whereby a new object is constructed ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In Self, an object may have multiple or no parents, [36] but in the most popular prototype-based language, Javascript, every object has one prototype link (and only one). New objects can be created based on already existing objects chosen as their prototype.

  6. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Inheritance allows programmers to create classes that are built upon existing classes, [1] to specify a new implementation while maintaining the same behaviors (realizing an interface), to reuse code and to independently extend original software via public classes and interfaces.

  7. Object database - Wikipedia

    en.wikipedia.org/wiki/Object_database

    An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object ...

  8. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Object pool pattern: avoid expensive acquisition and release of resources by recycling objects that are no longer in use; Prototype pattern: used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects; Singleton pattern: restrict instantiation of a class to one object

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]