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Rocket League Sideswipe is a free-to-play mobile vehicular soccer video game published by Psyonix. It serves as a spin-off of Rocket League , but with 2D computer graphics . An alpha version of the game was released in Oceania in March 2021 before the game was given a worldwide release in late November of the same year.
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
Super Video Graphics Array, abbreviated to Super VGA or SVGA, [1] [75] [84] also known as Ultra Video Graphics Array early on, [95] abbreviated to Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards. [96] Originally, it was an extension to the VGA standard first released by IBM in 1987.
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
2K resolution is a generic term for display devices or content having a horizontal resolution of approximately 2,000 pixels. [1] In the movie projection industry, Digital Cinema Initiatives is the dominant standard for 2K output and defines a 2K format with a resolution of 2048 × 1080.
Hawk-Eye camera system at the Kremlin Cup tennis tournament on 20 October 2012, Moscow. Hawk-Eye is a computer vision system used to visually track the trajectory of a ball and display a profile of its statistically most likely path as a moving image. [1]
Person passed out on sidewalk – New York City, 2008 – shot using Dutch angle. In filmmaking and photography, the Dutch angle, also known as Dutch tilt, canted angle, vortex plane, or oblique angle, is a type of camera shot that involves setting the camera at an angle so that the shot is composed with vertical lines at an angle to the side of the frame, or so that the horizon line of the ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...