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The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.
In this situation it is generally uncommon to talk about half-life in the first place, but sometimes people will describe the decay in terms of its "first half-life", "second half-life", etc., where the first half-life is defined as the time required for decay from the initial value to 50%, the second half-life is from 50% to 25%, and so on.
This scale was used by Revell for some ship models because it was one-half the size of the standard scale for wargaming models used by the U.S. Army. 1:535: 0.022: 0.570 mm: Ship models: Scale used by Revell for USS Missouri ship. Sometimes called "box scale" because chosen to fit a box size. 1:500: 0.610 mm: Architecture. Ship models. Die-cast ...
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
This is a list of radioactive nuclides (sometimes also called isotopes), ordered by half-life from shortest to longest, in seconds, minutes, hours, days and years. Current methods make it difficult to measure half-lives between approximately 10 −19 and 10 −10 seconds.
Half-Life: Full Life Consequences is a 4-episode Machinima series animated within the video game Garry's Mod and published on the video sharing website YouTube.Based on a fan fiction work of the same name, the series follows the exploits of the character "John Freeman", the unknown brother of Gordon Freeman from the Half-Life video game series.
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