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  2. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few ...

  3. Arcade Game Construction Kit - Wikipedia

    en.wikipedia.org/wiki/Arcade_Game_Construction_Kit

    Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.

  4. Commodore 64 disk and tape emulation - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_disk_and_tape...

    The C64S tape adapter lets you connect your tape deck to a PC parallel port. [22] The Cassadapt tape adapter allows to convert tape programs (T64 and PRG) from a PC to either the Commodore 64 or a C2N tape deck. [23] Disk connector adapters. The 1541-III is a PIC microcontroller controlling a MMC/SD card with .D64 files. It does however NOT ...

  5. Metro-Cross - Wikipedia

    en.wikipedia.org/wiki/Metro-Cross

    Metro-Cross [a] is a platform game released in arcades by Namco in 1985. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Family Computer, and ZX Spectrum.. Metro-Cross runs on Namco Pac-Land hardware, but with a video system modified to support a 2048-color palette like in Dragon Buster.

  6. Kennedy Approach - Wikipedia

    en.wikipedia.org/wiki/Kennedy_Approach

    Kennedy Approach is an air traffic control simulation computer game released by MicroProse for the Atari 8-bit computers and Commodore 64 in 1985. It was designed by Andy Hollis. [1] Ports for the Amiga and Atari ST were published in 1988.

  7. Retrode - Wikipedia

    en.wikipedia.org/wiki/Retrode

    The Retrode was based on an Atmel AVR microcontroller (AT90USB646) with an integrated USB interface, connecting to cartridge slots and game controller ports via the microcontroller's GPIO pins. [5] Its updateable firmware was based on the LUFA library by Dean Camera, [ 1 ] and was developed mainly by Hullin with the help of a few users.

  8. Wizball - Wikipedia

    en.wikipedia.org/wiki/Wizball

    The music in the Commodore 64 version was composed by Martin Galway, with input from Jon Hare and Chris Yates. [9]In an interview from 1987, the developers said development of Wizball was originally started before their previously launched shooter Parallax, but it was put on hold since they managed to code the parallax scrolling routine used in that game.

  9. Exolon - Wikipedia

    en.wikipedia.org/wiki/Exolon

    After developing the two Cybernoid titles in 1988, Cecco's next game was Stormlord. It is considered a spiritual successor to Exolon [2] [7] and used the same main character sprite during development. [4] Exolon is one of the games included with the C64 Direct-to-TV (2004). In December 2005, Retrospec released an updated remake of Exolon for ...