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The General Aptitude Test Battery (GATB) is a work-related cognitive test developed by the U.S. Employment Service (USES), a division of the Department of Labor. It has been extensively used to study the relationship between cognitive abilities, primarily general intelligence , and job performance .
Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.
The question is whether or not, for all problems for which an algorithm can verify a given solution quickly (that is, in polynomial time), an algorithm can also find that solution quickly. Since the former describes the class of problems termed NP, while the latter describes P, the question is equivalent to asking whether all problems in NP are ...
The A*STAR Talent Search (ATS) is a research-based science competition in Singapore for high school students between 15–21 years of age. It was formerly known as National Science Talent Search. The ATS is an annual competition which acknowledges and rewards students who have a strong aptitude for science & technology.
There are many longstanding unsolved problems in mathematics for which a solution has still not yet been found. The notable unsolved problems in statistics are generally of a different flavor; according to John Tukey, [1] "difficulties in identifying problems have delayed statistics far more than difficulties in solving problems."
The Wonderlic Contemporary Cognitive Ability Test (formerly the Wonderlic Personnel Test) is an assessment used to measure the cognitive ability and problem-solving aptitude of prospective employees for a range of occupations. The test was created in 1939 by Eldon F. Wonderlic. It consists of 50 multiple choice questions to be answered in 12 ...
One line of debate is between two points of view: that of psychological nativism, i.e., the language ability is somehow "hardwired" in the human brain, and usage based theories of language, according to which language emerges through to brain's interaction with environment and activated by general dispositions for social interaction and ...
20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.