Search results
Results from the WOW.Com Content Network
The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.
For the first time ever, the FDA approved a video game as part of a treatment for children diagnosed with ADHD. The game, called EndeavorRx, is for kids aged eight through 12 to improve attention ...
The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]
On the occasion of the 10th anniversary of the Frida relaunch in the U.S., CEO Chelsea Hirschhorn looks back at the "blind naivete" that let her believe the snotsucker could go mainstream.
Pages in category "Video game companies of the United States" The following 200 pages are in this category, out of approximately 378 total. This list may not reflect recent changes .
Donaldson began work on the video in October 2021. Partially funded by Finnish video game developer Supercell to promote its mobile game Brawl Stars, the video cost US$3.5 million to produce, of which $2 million was spent on sets and production and $1.5 million was given as cash prizes to the contestants. Donaldson recreated several of the show ...
The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology ...