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A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect An action that must be performed within a single frame for perfect execution. free look 1. To be able to look around the map freely, usually limited by typical mechanics of the game such as the boundaries of the game world. This is ...
There are currently eight maps provided with Shattered Horizon, four from after the game's release with the Moonrise content pack. [5] These maps are diverse, ranging from the damaged ISS (ISS), to a mining station on an asteroid (Moondust), to a two-faced asteroid harboring an abandoned research station (Flipside), to a sector of the Arc (The Arc).
These features can readily be seen within the game, with many bright and active surfaces in each map and even on character models. The shader system goes beyond visual appearance, defining the contents of volumes (e.g. a water volume is defined by applying a water shader to its surfaces), light emission and which sound to play when a volume is ...
FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons. It also used custom scripts to control nearly every aspect of the game, from enemy AI to how doors opened. FPS Creator was popular with users, who enjoyed making their own games.
Andy Kelly of PC Gamer deemed Facing Worlds "the greatest multiplayer map" in a 2020 retrospective, praising the map for its "beautifully simple design". [7] Speaking of his time playing Facing Worlds at LAN parties, Kevin Wong of Kotaku regarded the map as being "so well-designed, so carefully constructed, that every other CTF map paled in ...
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Maps are procedurally generated, allowing the developers to add a large number of maps quickly via smaller updates. [1] There are currently 5 tile sets within the game, with around ~150 maps in the rotation at any given time split between the 5 tile sets. All the maps are procedurally generated and then curated to ensure proper gameplay flow.
In Firearms, players are divided into red and blue teams and are tasked with completing objectives.Objectives can vary from controlling areas to destroying objects. The main objective in all maps is to reduce the number of the opponent team's reinforcements to zero.