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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
Typographical symbols and punctuation marks are marks and symbols used in typography with a variety of purposes such as to help with legibility and accessibility, or to identify special cases. This list gives those most commonly encountered with Latin script. For a far more comprehensive list of symbols and signs, see List of Unicode characters.
the most common special characters, such as é, are in the character set, so code like é, although allowed, is not needed. Note that Special:Export exports using UTF-8 even if the database is encoded in ISO 8859-1, at least that was the case for the English Wikipedia, already when it used version 1.4.
Unicode was designed to provide code-point-by-code-point round-trip format conversion to and from any preexisting character encodings, so that text files in older character sets can be converted to Unicode and then back and get back the same file, without employing context-dependent interpretation.
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In HTML and XML, a numeric character reference refers to a character by its Universal Character Set/Unicode code point, and uses the format: &#xhhhh;. or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
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Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6] Explaining his reason for founding Gamefam, Ferencz told TechCrunch, "Roblox truly is the Metaverse for this younger generation. What that means is ...