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  2. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Xbox 360 was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos [2] before the introduction of the current gaming consoles especially Nintendo Switch. Some buses on the newer System on a chip (e.g. Tegra developed by Nvidia) utilize 64-bit, 128-bit, 256-bit, or higher.

  3. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  4. Radeon 300 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_300_series

    128-bit 4400 35.2 Un­known Radeon R9 M375X [30] (Strato Pro) 2015: 640:40:16 Un­known 1015 16.2 40.6 1299.2 4 GDDR5 128-bit 4500 72 Un­known Radeon R9 M380 [30] (Strato Pro) 2015: 640:40:16 Un­known 900 14.4 36 1152 4 GDDR5 128-bit 6000 96 Un­known Radeon R9 M385X [30] (Strato) 2015: GCN 2 nd gen (28 nm) 896:56:16 Un­known 1100 17.6 61.6 ...

  5. Matrox G400 - Wikipedia

    en.wikipedia.org/wiki/Matrox_G400

    The chip's external memory interface is 128-bit and is designed to use either SDRAM or SGRAM. Matrox released both 16 MiB and 32 MiB versions of the G400 boards, and used both types of RAM. The slowest models are equipped with 166 MHz SDRAM, while the fastest (G400 MAX) uses 200 MHz SGRAM.

  6. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.

  8. Number Nine Visual Technology - Wikipedia

    en.wikipedia.org/wiki/Number_Nine_Visual_Technology

    The Imagine 128 GPU introduced a full 128-bit graphics processor—GPU, internal processor bus, and memory bus were all 128 bits. However, there was no, or very little, hardware support for 3D graphics operations. [15] The Imagine 128-II added Gouraud shading, 32-bit Z-buffering, double display buffering, and a 256-bit video rendering engine. [16]

  9. List of AMD processors with 3D graphics - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_Processors...

    GPU: TeraScale 2 (Evergreen); all A and E series models feature Redwood-class integrated graphics on die (BeaverCreek for the dual-core variants and WinterPark for the quad-core variants). Sempron and Athlon models exclude integrated graphics. [24] List of embedded GPU's; Support for up to four DIMMs of up to DDR3-1866 memory