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Queen of the Spiders is an adventure module for the Dungeons & Dragons fantasy role-playing game.It was published by TSR, Inc. in 1986 and is a compilation of seven previous related modules, often referred to as a "supermodule."
Includes a Dungeon Master's screen, a double-sided poster map and three 64-page hardcover books: Astral Adventurer’s Guide (a Dungeon Master guide), Boo's Astral Menagerie (a bestiary), and Light of Xaryxis (an adventure module). [49] A specialty cover edition will also be released. [48] 5–8: Planescape: Adventures in the Multiverse [50 ...
The Rod of Seven Parts is a 1996 accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams.It focuses on the fictional artifact of the same name, which was originally introduced in the 1976 supplement Eldritch Wizardry.
Reverse Dungeon: Various: John D. Rateliff & Bruce R. Cordell: 2000: Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. 11376: Road to Danger: 1–3: Christopher Perkins: 1998: Low level adventures compiled from Dungeon magazine. 9560: Sea of Blood: 7–9: Bruce R. Cordell: 1997: Third part of the "Sahuagin ...
City of the Spider Queen begins with an introduction on pages 3–9. Following the introduction is the four-chapter adventure scenario: Part 1: Spinning the Web , is on pages 10–44, Part 2: The Deep Wastes , is on pages 45–63, Part 3: Maerimydra , is on pages 64–101, and Part 4: The Undying Temple , is on pages 102-114.
Queen of the Demonweb Pits was the tournament dungeon for the 1979 Origins game convention. [4] [7] Sutherland and Gygax designed the module, which was published in 1980 as a 32-page booklet and map folder. [5] The module had two outer folders, with a cover by Jim Roslof and interior illustrations by Erol Otus and Jeff Dee. [4]
The first novel based on the Dungeons & Dragons game was Quag Keep (1978) by Andre Norton.Based upon Norton's first experience at playing the Dungeons & Dragons game, it told the story of seven gamers who were drawn into a fantasy setting.
But we took the plot in a new direction, focusing on Planescape elements such as the cities of Sigil and Zelatar, plus a wider web than the first one. Many elements carry across the history of the Demonweb: from 1st edition's Q1, from "The Harrowing" in Dungeon magazine #84, and from 2nd edition's Planes of Chaos. It's a place that has grown ...