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  2. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:

  3. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The first fully mechanical analog computer, the Z1, operated at 1 Hz (cycle per second) clock frequency and the first electromechanical general purpose computer, the Z3, operated at a frequency of about 5–10 Hz. The first electronic general purpose computer, the ENIAC, used a 100 kHz clock in its cycling unit. As each instruction took 20 ...

  4. Overclocking - Wikipedia

    en.wikipedia.org/wiki/Overclocking

    The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.

  5. BogoMips - Wikipedia

    en.wikipedia.org/wiki/BogoMips

    An often-quoted definition of the term is "the number of million times per second a processor can do absolutely nothing". [ 2 ] [ 3 ] BogoMips is a value that can be used to verify whether the processor in question is in the proper range of similar processors, i.e. BogoMips represents a processor's clock frequency as well as the potentially ...

  6. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The useful work that can be done with any computer depends on many factors besides the processor speed. These factors include the instruction set architecture, the processor's microarchitecture, and the computer system organization (such as the design of the disk storage system and the capabilities and performance of other attached devices), the efficiency of the operating system, and the high ...

  7. Thrashing (computer science) - Wikipedia

    en.wikipedia.org/wiki/Thrashing_(computer_science)

    In computer science, thrashing occurs in a system with virtual memory when a computer's real storage resources are overcommitted, leading to a constant state of paging and page faults, slowing most application-level processing. [1] This causes the performance of the computer to degrade or even collapse. The situation can continue indefinitely ...

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  9. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    The exponentiation inherent in floating-point computation assures a much larger dynamic range – the largest and smallest numbers that can be represented – which is especially important when processing data sets where some of the data may have extremely large range of numerical values or where the range may be unpredictable.