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All of the factors above, coupled with user requirements and user perceptions, play a role in determining the perceived 'fastness' or utility, of a network connection. The relationship between throughput, latency, and user experience is most aptly understood in the context of a shared network medium, and as a scheduling problem.
Despite these network technologies remaining in use today, this kind of network lost attention after the advent of Ethernet networks. Today Ethernet is, by far, the most popular layer 2 technology. Conventional Internet routers and network switches operate on a best-effort basis. This equipment is less expensive, less complex and faster and ...
WAN optimization is a collection of techniques for improving data transfer across wide area networks (WANs). In 2008, the WAN optimization market was estimated to be $1 billion, [1] and was to grow to $4.4 billion by 2014 according to Gartner, [2] a technology research firm. In 2015 Gartner estimated the WAN optimization market to be a $1.1 ...
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Performance-enhancing proxies (PEPs) are network agents designed to improve the end-to-end performance of some communication protocols. PEP standards are defined in RFC 3135 (PEPs intended to mitigate link-related degradations) and RFC 3449 (TCP performance implications of network path asymmetry). Mechanism of a Distributed Split PEP on ...
NetQoS, [1] which sells network performance management software and services, was co-founded by Joel Trammell in 1999 [2] and acquired by CA Technologies in 2009. [3] [4] [5] The company's name refers to Network Quality of Service. [6] Their ReportAnalyzer provides "real-time visibility into network traffic" [7] and seeks to improve network ...
In 1973 the name was changed to National Society for Performance and Instruction to reflect a broader interest in improving workplace performance using solutions that are both instructional and non-instructional (job-aids, work redesign, process improvement, etc.). [7]
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...