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  2. Turbo Assembler - Wikipedia

    en.wikipedia.org/wiki/Turbo_Assembler

    The last version of Turbo Assembler is 5.4, with files dated 1996 and patches up to 2010; it is still included with Delphi and C++Builder. TASM itself is a 16-bit program. It will run on 16- and 32-bit versions of Windows, and produce code for the same versions, but it does not generate 64-bit x86 code.

  3. PowerBASIC - Wikipedia

    en.wikipedia.org/wiki/PowerBASIC

    PowerBASIC is a native-code BASIC compiler whose reported merits are simplicity of use and speed compared to other languages. [13] [14] Although the compiled code is fast enough for most purposes, the compilers also support inline assembler which can be used for hand optimization of critical

  4. Borland Turbo Debugger - Wikipedia

    en.wikipedia.org/wiki/Borland_Turbo_Debugger

    Turbo Debugger (TD) is a machine-level debugger for DOS executables, intended mainly for debugging Borland Turbo Pascal, and later Turbo C programs, sold by Borland.It is a full-screen debugger displaying both Turbo Pascal or Turbo C source and corresponding assembly-language instructions, with powerful capabilities for setting breakpoints, watching the execution of instructions, monitoring ...

  5. Comparison of online source code playgrounds - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_online...

    Playground Access PHP Ruby/Rails Python/Django SQL Other dbfiddle [am]: Free No No No Yes Db2, Firebird, MariaDB, MySQL, Node.js, Oracle, Postgres, SQL Server, SQLite, YugabyteDB

  6. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins.

  7. GFA BASIC - Wikipedia

    en.wikipedia.org/wiki/GFA_BASIC

    Éric Chahi wrote a game editor in GFA basic to create his game Another World, including scene design and game scripting; only the game engine (polygon rendering and music) was done in assembler. This editor was used to make all ports of the game, including for consoles and the Collector Edition for Windows released in 2006. [5]

  8. FreeBASIC - Wikipedia

    en.wikipedia.org/wiki/FreeBASIC

    FreeBASIC is a free and open source multiplatform compiler and programming language based on BASIC licensed under the GNU GPL for Microsoft Windows, protected-mode MS-DOS (DOS extender), Linux, FreeBSD and Xbox.

  9. Turbo51 - Wikipedia

    en.wikipedia.org/wiki/Turbo51

    Turbo51 is a compiler for the programming language Pascal, for the Intel MCS-51 (8051) family of microcontrollers.It features Borland Turbo Pascal 7 syntax, support for inline assembly code, source-level debugging, and optimizations, among others.