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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Display drivers in Windows Vista and Windows 7 can choose to either adhere to WDDM or to XDDM. [4] With the removal of XDDM from Windows 8, however, WDDM became the only option. [5] WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D.

  6. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    In Windows 7, the Desktop Window Manager has been reworked to use Direct3D 10.1, but the hardware requirements remain the same as in Windows Vista; Direct3D 9 hardware is supported with the "10 Level 9" layer introduced in the Direct3D 11 runtime. Windows 8 has the same requirements as 7, but it can also use software rendering when compatible ...

  7. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Professional: replaced C/C++ 7.0. Included the ability to build both DOS and Windows applications, an optimizing compiler, a source profiler, and the Windows 3.1 SDK. [10] The Phar Lap 286 DOS Extender Lite was also included. [11] Visual C++ 1.5 was released in December 1993, included MFC 2.5, and added OLE 2.0 and ODBC support to MFC. [12]

  8. DirectX Graphics Infrastructure - Wikipedia

    en.wikipedia.org/wiki/DirectX_Graphics...

    DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.

  9. DirectPlay - Wikipedia

    en.wikipedia.org/wiki/DirectPlay

    DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.