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  2. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    When data objects are stored in an array, individual objects are selected by an index that is usually a non-negative scalar integer. Indexes are also called subscripts. An index maps the array value to a stored object. There are three ways in which the elements of an array can be indexed: 0 (zero-based indexing)

  3. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    Single-value containers store each object independently. Objects may be accessed directly, by a language loop construct (e.g. for loop ) or with an iterator . An associative container uses an associative array , map, or dictionary, composed of key-value pairs, such that each key appears at most once in the container.

  4. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    Elements of a newly created array may have undefined values (as in C), or may be defined to have a specific "default" value such as 0 or a null pointer (as in Java). In C++ a std::vector object supports the store, select, and append operations with the performance characteristics discussed above. Vectors can be queried for their size and can be ...

  5. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    Such ways of storing data are referred to as AoS and SoA respectively. Data layout is critical for correctly passing arrays between programs written in different programming languages. It is also important for performance when traversing an array because modern CPUs process sequential data more efficiently than nonsequential data.

  6. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Collection classes are Java API-defined classes that can store objects in a manner similar to how data structures like arrays store primitive data types like int, double, long or char, etc., [2] but arrays store primitive data types while collections actually store objects. The primitive wrapper classes and their corresponding primitive types are:

  7. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  8. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    Collection implementations in pre-JDK 1.2 versions of the Java platform included few data structure classes, but did not contain a collections framework. [4] The standard methods for grouping Java objects were via the array, the Vector, and the Hashtable classes, which unfortunately were not easy to extend, and did not implement a standard member interface.

  9. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Boxing's most prominent use is in Java where there is a distinction between reference and value types for reasons such as runtime efficiency and syntax and semantic issues. In Java, a LinkedList can only store values of type Object. One might desire to have a LinkedList of int, but this is not directly possible.