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DieHard GameFan said that "more than the previous 5e campaigns, Out of the Abyss' success really depends on the organization, storytelling and improvisational skills of the DM. This is a fantastic piece and one of the best campaigns D&D has had in at least ten (possibly twenty) years.
Demons are a chaotic evil race native to the Abyss; they are rapacious, cruel and arbitrary. They are also portrayed as more widespread than other races of fiends, as the Abyss and its population are both theoretically infinite in size. The dominant race of demons is the tanar'ri (/ t ə ˈ n ɑːr i /).
The other gods imprisoned him after he used a shard of pure evil to create the Abyss. Tharizdun is worshiped mostly by rogue drow, genasi cultists and elementals, who call him the Elder Elemental Eye, falsely believing that he is a primordial and not a god. Unlike earlier editions, he has no particular affinity for aberrations and his alignment ...
The Q1 module was the first to offer a glimpse into the Abyss, home to the D&D race of demons. It features a map of the Demonweb Pits, [2] a series of interweaving passageways through a maelstrom of lost souls in the Abyss. Characters who venture off the path are probably lost, and many spells work differently (or not at all).
Orcus, demon prince of the 113th layer of The Abyss, Thanatos and patron of the undead. [19]: 18 [24]: 73 Pale Night, demon princess and theorized mother of the demon lords. [24]: 74 Pazuzu, demon prince of the 503rd layer of the Abyss. [24]: 76 Sess'Innek, demon prince of civilization and dominion. (also the monster power of dark nagas and ...
The demon lord Pazuzu appeared to Asmodeus, as detailed in Demonomicon, and encouraged the angel to act on his thoughts of rebellion against He Who Was. When Asmodeus was ready to rise up, Pazuzu aided him in obtaining a small piece of the shard of evil at the heart of the Abyss, which Asmodeus used to create his infamous Ruby Rod.
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In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".