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fgets: fgetws: Reads a byte/ wchar_t line from a file stream fputc putc: fputwc putwc: Writes a byte/ wchar_t to a file stream fputs: fputws: Writes a byte/ wchar_t string to a file stream getchar: getwchar: Reads a byte/ wchar_t from stdin gets — Reads a byte string from stdin until a newline or end of file is encountered (deprecated in C99 ...
On POSIX systems, the file descriptor for standard input is 0 (zero); the POSIX <unistd.h> definition is STDIN_FILENO; the corresponding C <stdio.h> abstraction is provided via the FILE* stdin global variable. Similarly, the global C++ std::cin variable of type <iostream> provides an abstraction via C++ streams.
In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
File descriptors for a single process, file table and inode table. Note that multiple file descriptors can refer to the same file table entry (e.g., as a result of the dup system call [3]: 104 ) and that multiple file table entries can in turn refer to the same inode (if it has been opened multiple times; the table is still simplified because it represents inodes by file names, even though an ...
The formatting placeholders in scanf are more or less the same as that in printf, its reverse function.As in printf, the POSIX extension n$ is defined. [2]There are rarely constants (i.e., characters that are not formatting placeholders) in a format string, mainly because a program is usually not designed to read known data, although scanf does accept these if explicitly specified.
Classes have lifecycles which are modeled in Executable UML with a statechart diagram. The statechart diagram defines the states, transitions, events, and procedures that define a class' behaviour. Each state has only one procedure that is executed upon entry into that state. A procedure is composed of actions, which are specified in an action ...
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A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.