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In some cases, it is possible to see flicker at rates beyond 2000 Hz (2 kHz) in the case of high-speed eye movements or object motion, via the "phantom array" effect. [ 16 ] [ 17 ] Fast-moving flickering objects zooming across view (either by object motion, or by eye motion such as rolling eyes), can cause a dotted or multicolored blur instead ...
Both PS/2 and USB allow the sample rate to be overridden, with PS/2 supporting a sampling rate of up to 200 Hz [5] and USB supporting a polling rate up to 1 kHz [3] as long as the USB mouse runs at full-speed or higher USB speeds.
It is measured in the SI unit of frequency hertz (Hz). The clock rate of the first generation of computers was measured in hertz or kilohertz (kHz), the first personal computers (PCs) to arrive throughout the 1970s and 1980s had clock rates measured in megahertz (MHz), and in the 21st century the speed of modern CPUs is commonly advertised in ...
The weighting curve is misleading, inasmuch as it presumes inaudibility of flutters above 200 Hz, when actually faster flutters are quite damaging to the sound. A flutter of 200 Hz at a level of -50db will create 0.3% intermodulation distortion, which would be considered unacceptable in a preamp or amplifier.
A single click highlights the file's icon and another single click (on the filename, not the icon) makes the name of the file editable. A user who tries to execute this action may inadvertently open the file (a double-click) by clicking too quickly, while a user who tries to open the file may find it being renamed by clicking too slowly.
An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.
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In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.