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  2. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    Usually the term "Markov chain" is reserved for a process with a discrete set of times, that is, a discrete-time Markov chain (DTMC), [11] ...

  3. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    A continuous-time Markov chain (CTMC) is a continuous stochastic process in which, for each state, the process will change state according to an exponential random variable and then move to a different state as specified by the probabilities of a stochastic matrix.

  4. Markov model - Wikipedia

    en.wikipedia.org/wiki/Markov_model

    A Tolerant Markov model (TMM) is a probabilistic-algorithmic Markov chain model. [6] It assigns the probabilities according to a conditioning context that considers the last symbol, from the sequence to occur, as the most probable instead of the true occurring symbol.

  5. Balance equation - Wikipedia

    en.wikipedia.org/wiki/Balance_equation

    For a continuous time Markov chain (CTMC) with transition rate matrix, if can be found such that for every pair of states and π i q i j = π j q j i {\displaystyle \pi _{i}q_{ij}=\pi _{j}q_{ji}} holds, then by summing over j {\displaystyle j} , the global balance equations are satisfied and π {\displaystyle \pi } is the stationary ...

  6. Discrete-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Discrete-time_Markov_chain

    A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.

  7. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  8. Best Buy broadly misses earnings estimates as consumers pull ...

    www.aol.com/finance/best-buy-expected-see...

    Even artificial intelligence couldn't make up for flagging consumer demand at Best Buy ().For the 12th consecutive quarter, the retailer posted negative same-store sales growth, down 2.9% year ...

  9. M/G/1 queue - Wikipedia

    en.wikipedia.org/wiki/M/G/1_queue

    Markov chains with generator matrices or block matrices of this form are called M/G/1 type Markov chains, [13] a term coined by Marcel F. Neuts. [ 14 ] [ 15 ] An M/G/1 queue has a stationary distribution if and only if the traffic intensity ρ = λ E ( G ) {\displaystyle \rho =\lambda \mathbb {E} (G)} is less than 1, in which case the unique ...