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[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Typically, a game is over after a few turns, which represents a combat of a few seconds, but because every action in the game must be resolved a typical game takes a few hours to play. While the core of the original Car Wars was a boardgame, the supplements allowed it to be extended into a larger game with light role-playing elements. [3]
VR Sports Powerboat Racing is a racing game where players choose from 16 craft with different engine sizes and handling. [4] The game utilizes water physics, causing the boats' handling to be affected by turbulence and other boats' wakes. [5] Up to four players are supported via a split screen. [4]
The player has a certain amount of time to complete each race, and more time may be gained by collecting bonuses, damaging the competitors' cars or by running over pedestrians. Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars or killing all pedestrians on the level. [6]
The car can be destroyed by a hard collision with another vehicle, if it is hit by an enemy weapon (including the craters blasted into the road by the helicopter's bombs), or by running far enough off the roadway (or waterway). Following periodic forks in the road, the player can enter new regions with different terrain or weather conditions.
There are three levels of violation, an infraction, a misdemeanor and a gross misdemeanor. Infraction: Failure to secure load, no damage caused. Fine between $200 and $300. Misdemeanor: Failure to ...
With three games completed since the studio's founding, they wanted to make sure they could replicate the Burnout Crash mode but now supported with more realistic physics enabled by modern computers and consoles, as at the time of the Burnout series' development, they had to make a number of sacrifices in the physics to have the game play well ...
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