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  2. Zero-player game - Wikipedia

    en.wikipedia.org/wiki/Zero-player_game

    Godville is a similar game that took inspiration from Progress Quest. [7] In the game, the player is a god that can communicate with a non-player character hero. [8] However, the game can progress with no interaction from the player. [9] Incremental games, sometimes called idle games or clicker games, are games which do require some player ...

  3. Progress Quest - Wikipedia

    en.wikipedia.org/wiki/Progress_Quest

    Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games.It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator.

  4. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]

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  6. Clicker Heroes - Wikipedia

    en.wikipedia.org/wiki/Clicker_Heroes

    Clicker Heroes is an idle game that was developed by American independent studio Playsaurus. It was originally released for browsers in 2014, for mobile devices in 2015, and for Xbox One and PlayStation 4 consoles in 2017. The game is a spinoff of Playsaurus's earlier game Cloudstone, from which it uses many graphic elements. [1]

  7. Kongregate - Wikipedia

    en.wikipedia.org/wiki/Kongregate

    Kongregate hopes this curation will help spotlight quality games and address discoverability issues indie games commonly face. [25] Another incentive offered to developers by the store is an increased revenue share for all games until they reach $10,000 in sales, [ 26 ] with games that are exclusive to it having a higher threshold of $40,000.

  8. Cell to Singularity - Wikipedia

    en.wikipedia.org/wiki/Cell_to_Singularity

    Cell to Singularity began development in 2017, inspired by Computer Lunch co-founder Andrew Garrahan’s love of nature documentaries. [2] Wanting to create a game about science and history, Garrahan saw the emergent popularity of the incremental game genre as a good fit for the more relaxed pace of a documentary.

  9. Idle Champions of the Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Idle_Champions_of_the...

    The game entered early access on Steam in September 2017. [ 4 ] [ 3 ] It was released for iPad and tablets via Android on May 17, 2018, [ 5 ] followed by PlayStation 4 version on December 11. [ 6 ] The game was released for Xbox One in North America on December 14, 2018, and in Europe on August 2, 2019.

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