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  2. GNU Multiple Precision Arithmetic Library - Wikipedia

    en.wikipedia.org/wiki/GNU_Multiple_Precision...

    GNU Multiple Precision Arithmetic Library (GMP) is a free library for arbitrary-precision arithmetic, operating on signed integers, rational numbers, and floating-point numbers. [3] There are no practical limits to the precision except the ones implied by the available memory (operands may be of up to 2 32 −1 bits on 32-bit machines and 2 37 ...

  3. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    For multiplication, the most straightforward algorithms used for multiplying numbers by hand (as taught in primary school) require (N 2) operations, but multiplication algorithms that achieve O(N log(N) log(log(N))) complexity have been devised, such as the Schönhage–Strassen algorithm, based on fast Fourier transforms, and there are also ...

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Splitting numbers into more than two parts results in Toom-Cook multiplication; for example, using three parts results in the Toom-3 algorithm. Using many parts can set the exponent arbitrarily close to 1, but the constant factor also grows, making it impractical.

  5. Modular multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Modular_multiplicative_inverse

    The congruence relation, modulo m, partitions the set of integers into m congruence classes. Operations of addition and multiplication can be defined on these m objects in the following way: To either add or multiply two congruence classes, first pick a representative (in any way) from each class, then perform the usual operation for integers on the two representatives and finally take the ...

  6. Finite field arithmetic - Wikipedia

    en.wikipedia.org/wiki/Finite_field_arithmetic

    A multiplication uses one carryless multiply to produce a product (up to 2n − 1 bits), another carryless multiply of a pre-computed inverse of the field polynomial to produce a quotient = ⌊product / (field polynomial)⌋, a multiply of the quotient by the field polynomial, then an xor: result = product ⊕ ((field polynomial) ⌊product ...

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  8. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    For example, if there is no representable number lying between the representable numbers 1.45a70c22 hex and 1.45a70c24 hex, the ULP is 2×16 −8, or 2 −31. For numbers with a base-2 exponent part of 0, i.e. numbers with an absolute value higher than or equal to 1 but lower than 2, an ULP is exactly 2 −23 or about 10 −7 in single ...

  9. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...