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  2. Y′UV - Wikipedia

    en.wikipedia.org/wiki/Y′UV

    This can be very important when converting from Y′UV (or Y′CbCr) to RGB, since the formulas above can produce "invalid" RGB values – i.e., values below 0% or very far above 100% of the range (e.g., outside the standard 16–235 luma range (and 16–240 chroma range) for TVs and HD content, or outside 0–255 for standard definition on PCs).

  3. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    However, the term YUV is often used erroneously to refer to Y'CbCr encoding. Hence, expressions like "4:2:2 YUV" always refer to 4:2:2 Y'CbCr, since there simply is no such thing as 4:x:x in analog encoding (such as YUV). Pixel formats used in Y'CbCr can be referred to as YUV too, for example yuv420p, yuvj420p and many others.

  4. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.

  5. YIQ - Wikipedia

    en.wikipedia.org/wiki/YIQ

    For example, applying a histogram equalization directly to the channels in an RGB image would alter the color balance of the image. Instead, the histogram equalization is applied to the Y channel of the YIQ or YUV representation of the image, which only normalizes the brightness levels of the image.

  6. Huffyuv - Wikipedia

    en.wikipedia.org/wiki/Huffyuv

    The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor. Lossless only occurs when the compression color space matches the input and output color space. When the color spaces do not match, a low loss compression is performed.

  7. YCoCg - Wikipedia

    en.wikipedia.org/wiki/YCoCg

    The three values of the YCoCg color model are calculated as follows from the three color values of the RGB color model: [2] [] = [] [] The values of Y are in the range from 0 to 1, while Co and Cg are in the range of −0.5 to 0.5, as is typical with "YCC" color models such as YCbCr.

  8. Chrominance - Wikipedia

    en.wikipedia.org/wiki/Chrominance

    For example, when an ordinary RGB digital image is compressed via the JPEG standard, the RGB color space is first converted (by a rotation matrix) to a YCbCr color space, because the three components in that space have less correlation redundancy and because the chrominance components can then be subsampled by a factor of 2 or 4 to further ...

  9. Tone mapping - Wikipedia

    en.wikipedia.org/wiki/Tone_mapping

    Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.