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The GDDR3 interface transfers two 32 bit wide data words per clock cycle from the I/O pins. Corresponding to the 4n-prefetch a single write or read access consists of a 128 bit wide, one-clock-cycle data transfer at the internal memory core and four corresponding 32 bit wide, one-half-clock-cycle data transfers at the I/O Pins.
Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
The Kepler line of graphics cards by Nvidia were released in 2012 and were used in the Nvidia's 600 and 700 series cards. A feature in this GPU microarchitecture included GPU boost, a technology that adjusts the clock-speed of a video card to increase or decrease it according to its power draw. [42]
It operates at 7 GHz effective clock-speed and processes up to 28 GB/s. [ 11 ] [ 12 ] "2 Gb" GDDR5 memory chips will enable graphics cards with 2 GB or more of onboard memory with 224 GB/s or higher peak bandwidth.
Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
When translating memory timings into actual latency, it is important to note that timings are in units of clock cycles, which for double data rate memory is half the speed of the commonly quoted transfer rate. Without knowing the clock frequency it is impossible to state if one set of timings is "faster" than another. For example, DDR3-2000 ...
Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).
In these scenarios, GPU Boost will gradually increase the clock speed in steps, until the GPU reaches a predefined power target of 170W by default (on the 680 card). [5] By taking this approach, the GPU will ramp its clock up or down dynamically, so that it is providing the maximum amount of speed possible while remaining within TDP specifications.
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