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On January 26, 2014, an enhanced edition titled Monster Hunter 4G was announced for release in Japan on October 11, 2014, and allowed players to utilize Monster Hunter 4 save files. [1] This version was released in North America and Europe as Monster Hunter 4 Ultimate on February 13, 2015. [ 2 ]
Monster Hunter Portable 3rd: 4.90 Monster Hunter XX/Generations Ultimate: 4.70 Monster Hunter X/Generations: 4.30 Monster Hunter 4G/4 Ultimate: 4.20 Monster Hunter 4: 4.10 Monster Hunter Portable 2nd G/Freedom Unite: 3.80 Monster Hunter 3G/3 Ultimate: 2.60 Monster Hunter Portable 2nd/Freedom 2: 2.40 Monster Hunter 3/Tri: 1.90 Monster Hunter ...
[60] [61] He also appeared as a cameo in Monster Hunter 4 Ultimate as a weapon, which was designed as a single black wing, referencing Sephiroth's appearance during the final battle of Final Fantasy VII. [62] Sephiroth was included as a playable fighter in Super Smash Bros. Ultimate, as the third fighter in Fighters Pass Vol. 2. [63]
On January 26, 2014, Monster Hunter 4G was released in Japan, and on February 13, 2015, under the name Monster Hunter 4 Ultimate, was released worldwide. Monster Hunter: World was released worldwide on January 26, 2018, for PlayStation 4 and Xbox One, with a Windows version released August 9, 2018. On September 6, 2019, Monster Hunter World ...
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Players that transfer their Monster Hunter 4 Ultimate saves into Monster Hunter Generations receive an in-game armor set for their Palico. [23] Similar to previous Monster Hunter games, the player can obtain armor sets, weapons and clothing themed to other Capcom games and other third-party titles.
An enhanced port called Monster Hunter 3 (tri-) G in Japan and Monster Hunter 3 Ultimate in other territories was released for the Nintendo 3DS in Japan in December 2011 and in North America and Europe in March 2013. The online servers for the North American and European Wii versions of the game were shut down on April 30, 2013.
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.