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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player.
Re-Logic was founded at the beginning of Terraria ' s development cycle, starting in January 2011, by Andrew Spinks. [3] [4] The game was released for Microsoft Windows on 16 May 2011 [5] and received multiple updates later on.
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[5] [6] The game begins with a cutscene explaining the backstory of the player character before placing the character in a procedurally generated network of caverns. [7] The starting location, called the Core chamber, [8] is the same biome for all players, containing the same starting enemies and resources. [7]
But analysts say the technology is still years away, and Musk's target of 20-30% sales growth next year hinges on his promise of a cheaper version of current cars and success of the Cybertruck.