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The concepts of sente and gote are important in higher level Go strategy. A player whose moves compel the opponent to respond in a local position is said to have sente ( 先手 ) , meaning the player has the initiative; the opponent is said to have gote ( 後手 ) .
Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]
The American Go Association adopted a uniform standard deviation of 104, [10] i.e. slightly more than one rank, while the European Go Federation ratings have a sliding standard of deviation from 200 for beginners down to 70 for top players. [6] The IGS has a fixed standard deviation for all levels of play, but a non-standard distribution. [11]
PBS Kids Go! is a defunct educational television brand used by PBS for programs aimed at early elementary-age children, in contrast to the younger, preschool target demographic of PBS Kids. [1] Most PBS member stations aired the PBS Kids Go! block on weekdays during after-school hours, generally 3-6 pm depending on local station scheduling. [ 2 ]
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JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
Just before the College Football Playoff kicks off, Dan Wetzel, Ross Dellenger, and SI's Forde provide a final preview of the 12-team bracket. They discuss the potential for five to six different ...
Tsumego (詰碁) is the Japanese term for a type of go problem based on life-and-death. The term likely comes from tsumeshogi (詰将棋, tsumeshōgi), as tsumeru (詰める) means checkmating in shogi but has different meanings in go. Tsumego problems are common in newspaper columns.
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