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Because of this, code written in ActionScript 3.0 is generally targeted for Flash Player 9 and higher, and will not work in prior versions. At the same time, ActionScript 3.0 executes up to 10 times faster than legacy ActionScript code due to the just-in-time compiler enhancements. [6]
An SWC file is a package of precompiled Flash symbols and ActionScript code that allows a Flash or Flex developer to distribute classes and assets, or to avoid recompiling symbols and code that will not change. [1] [2] SWC files can be generated by the Adobe Flash Professional authoring tool, and by Flash Builder (or its companion compiler ...
ActionScript 3 Yes 3D Web, Windows, iOS ... ActionScript: Yes 2D Various games by Gregory Weir: MIT: Boilerplate code for Flash games ... 64-bit precision of ...
Adobe Scout is a visual profiler for Adobe Flash content running on desktop or mobile platforms, and works together with Adobe Flash Player and Adobe AIR. [1] Scout enables in-depth profiling of ActionScript 3 code execution, 2D graphics and text rendering, and 3D graphics rendered via the Stage3D application programming interface (API). [1]
Programs built with CrossBridge are up to 10 times faster than normal ActionScript code, [4] [5] [6] but up to 2× to 10× slower than native C++ code. [ 11 ] CrossBridge can generate Flash Player movies ( .swf files), or Flash Libraries ( .swc files), which can then be used by larger projects written in ActionScript 3 and compiled using the ...
Number - 0x00 (Encoded as IEEE 64-bit double-precision floating point number) Boolean - 0x01 (Encoded as a single byte of value 0x00 or 0x01) String - 0x02 (16-bit integer string length with UTF-8 string) Object - 0x03 (Set of key/value pairs) Null - 0x05; ECMA Array - 0x08 (32-bit entry count) Object End - 0x09 (preceded by an empty 16-bit ...
Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2, [49] the Adobe ActionScript 3 compiler is a non-optimizing compiler, and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as CrossBridge.
Lightspark supports most of ActionScript 3.0 and has an NPAPI plug-in. [2] It will fall back on Gnash, a free SWF player on ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering and LLVM-based ActionScript execution and uses OpenGL shaders . The player is compatible with H.264 Flash videos on YouTube.