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  2. Video game crash of 1983 - Wikipedia

    en.wikipedia.org/wiki/Video_game_crash_of_1983

    The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .

  3. 1983 in video games - Wikipedia

    en.wikipedia.org/wiki/1983_in_video_games

    Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's ...

  4. Vectrex - Wikipedia

    en.wikipedia.org/wiki/Vectrex

    Milton Bradley's greater resources allowed the Vectrex to be released in parts of Europe by mid-1983 and, through a co-branding agreement with Bandai, in Japan as well. [2] However, the video game crash of 1983 turned Milton Bradley's support of the Vectrex into a costly mistake, even despite reducing its price by 25% and then later 50% in ...

  5. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    As games became more complex, concerns over video game violence, namely in titles such as Mortal Kombat and Night Trap, led to the eventual creation of the Entertainment Software Rating Board. The emergence of fifth generation video game consoles , beginning around 1994, did not significantly diminish the popularity of fourth generation ...

  6. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    The Japanese video game market was still a growing "wide open" market for video game consoles in 1983. Japan had a relatively small console market, where only 300,000 consoles had been sold up until 1983, compared to the millions that had been sold in the United States up until then.

  7. Atari, Inc. - Wikipedia

    en.wikipedia.org/wiki/Atari,_Inc.

    Despite losses, Atari remained the number one console maker in every market except Japan. Nintendo, a Japanese video game company, planned to release its first programmable video game console, the Family Computer (later redesigned and branded as the Nintendo Entertainment System) in Japan in July 1983. Looking to sell the console in ...

  8. Portal:1980s/Selected article/5 - Wikipedia

    en.wikipedia.org/wiki/Portal:1980s/Selected...

    The video game crash of 1983, known as Atari shock in Japan, was a massive recession of the video game industry that occurred from 1983 to 1985. Revenues had peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent).

  9. SNK - Wikipedia

    en.wikipedia.org/wiki/SNK

    At the time, Japan was affected by the video game crash of 1983. The console manufacturer Nintendo remained in business throughout and after the crash. SNK became a third-party licensee for Nintendo's Famicom (alternative name for the NES) system in 1985.